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Wrap
Text File
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1989-03-03
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5KB
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99 lines
Star Trek: The Game
by Jimbo Barber
Hard drive installation:
First of all, I take NO responsibility for anything that may happen to
your hard drive from installing or running this software on it. I
anticipate no problems, since it works just fine from my hard drive,
but I just wanted to warn you anyway.
Now that I've scared you, let me tell you this. It is definitely
worth the effort to put this game on your hard drive. There are no
noticeable pauses for the loading of graphics or sound, and it makes
the game even more enjoyable.
This will not be a tutorial with step-by-step instructions of how to
install 'Star Trek: The Game' on a hard drive. There are MANY
different configurations of hard drives, and MANY different ways this
could be installed. Since I feel most people have their own preferred
ways of putting programs on their hard drives (I know I do!), I'll
just provide all the necessary facts to help get this game installed
and working correctly.
* There are two diskettes, labeled 'StarTrek:' and 'StarTrek2:'
(without the quotes, of course). The icons, game and sound routine
use these two names to find everything they need. Therefore, you MUST
assign 'StarTrek:' to wherever you put the files from the first disk,
and 'StarTrek2:' to wherever you put the sound files from the second
disk.
* There is a 'c' directory on both diskettes. All the files in both
directories are necessary for all of the icons to work correctly.
Look in those two directories, and copy any files that you don't
already have to the 'c' directory of your hard drive. All of the
icons, except the game itself and these documentation files, use the
program 'iconx' to execute the script files attached to them. You
should check these script files because they often refer to
'StarTrek2:' to find the 'c' directory placed there. These will have
to be changed if all the files are in the normal 'c' directory of your
hard drive.
* The 'fonts' directory of the first disk contains all the fonts that
MUST be present when the game is run. You may copy them to your font
directory, or just use the 'AssignFonts' icon provided BEFORE running
the game. This will assign the system 'fonts:' directory to
'StarTrek:fonts'.
* The directories 'Destinations', 'Klingons', 'Romulans', 'Mainpics'
and 'Misc' should all be copied to wherever you assign 'StarTrek:'.
* In the 'devs' directory is the normal 'system-configuration' file,
and one called 'StarTrek-configuration' that contains the StarFleet
insignia mouse pointer.
* The game must be started by the small program called 'The Game'. It
starts the background sound routine running, plays the intro, and
starts the game. You cannot run the file 'startrek' directly. It
will not work.
Running from ram disk:
* SPECIAL NOTE: In the 'devs' directory of the first disk, there is a
RAD: device driver called 'ramdriv1.device', and the mountlist for it.
This is a modified RAD: (it is called RD1:) that will work in
conjunction with the normal RAD: supplied with Workbench 1.3. This
may be used to provide two RAD:s at once, and may work with many
commercial products. Special thanks to Timm Martin for providing this
modified RAD: driver.
If you have at least 2 megabytes of RAM, you may put all the digitized
sound effects in RAM.
* Use the CLI and 'COPY StarTrek2: ram: all' the sound files into the
standard RAM disk. Only drawback is the amount of time it will take
to copy each individual file from disk into RAM. When it is done, you
must remove the StarTrek2 disk from the drive, then 'assign StarTrek2:
to RAM:', so the game will find the sounds.
* Use the icon I have provided called 'Sound to RAD'. This will mount
a RAD:, and diskcopy (very quickly) the entire contents of the
StarTrek2 disk to RAD:. When it is finished, remove the StarTrek2
disk. There is no need to do any assign commands, since the disk name
was transferred during the copy.
Entire game AND sound effects to RAM:
* Using the normal Workbench 1.3 RAD and the modified RAD on this disk
(see special note above), I have been unable to put both diskettes
into RAM at once and have the game work. It seems that the RAD
devices use more CHIP RAM than the normal disk drive devices. It DOES
work, as mentioned above, to put just the sound disk in RAM, but not
both. It would probably work to simply copy both diskettes worth of
information into the normal RAM disk and perform the proper
assignments. However, I haven't tried it since I don't care to sit
around and watch two full diskettes of information copy, a file at a
time, into RAM! You are welcome to try it if you like, though.